Run the scoreboard from your phone
Whatever you tap on your phone appears straight away on the screen at the ground: the clock, the goals with the scorer's name, the cards and the substitutions. Here is everything you need on match day.
1Before you start
MiMarcador is the scoreboard at the ground, and you run it from your phone. You log what happens and the big screen shows it instantly. Families can also follow it live from home.
What you need
- Your phone with internet.
- Your club's link, your email and your password. The person who manages MiMarcador at your club gives you them.
- The screen at the ground switched on and showing the scoreboard.
Add the link to your phone's home screen: in Chrome, open the three-dot menu and choose Add to Home screen; on iPhone, tap Share and then Add to Home Screen. It then opens like an app, without hunting for it every weekend.
On Android the app offers it by itself: tap Install and it goes on your home screen with the scoreboard icon. If you already had a shortcut with an «M», delete it: it's an old link without an icon. On iPhone, if you see the club crest or another icon, delete the shortcut and add it again from Safari.
Setting up a match takes two minutes: choose your team, type the opponent, choose the pitch and apply. During the match you just tap buttons.
2Logging in
Open your club's link. You will see the login screen:
- Type your email.
- Type your password. The eye shows it while you type, in case you made a mistake.
- Tap Log In. You go straight to the match screen.
You stay signed in on that phone for a month. It only asks for your password again if you log out or that time runs out.
4Your phone alerts
Turn them on on your first day. These alerts are just for you, not for the families, and they reach you even with your phone in your pocket.
- Open the menu and tap Enable Notifications.
- Your phone will ask whether to allow notifications: choose Allow.
- Done: the button disappears from the menu. If one day it comes back as Re-enable Notifications, tap it again.
You will get two alerts:
- When a period is about to end, a few seconds before, so you are ready for the whistle and can check the score.
- If you leave the scoreboard open: ten minutes after reaching FULL TIME, if you haven't ended the match, a reminder to close it.
The second alert saves you from the most common slip: forgetting to end the match and leaving the pitch BUSY for the next team.
Apple only allows alerts from pages added to the home screen. Add it (see Before you start), open it from the icon and turn on notifications there.
So they only arrive while the scoreboard at the ground is on and showing your match.
5Setting up the match
You do it in Match Setup, the first thing you see when no match is running. Your team goes at the top, as Home, and the opponent below, as Away.
- Squad: choose your team. The category is filled in for you, and with it the length of each period. Your team's name on the scoreboard is the one below, usually the club's name.
- The opponent's Name: type it exactly as you want it on the screen.
- The opponent's Crest: if the name looks like one on the list, it is chosen for you. If it isn't there, leave No crest.
- The Pitch you're playing on.
- Category: check it. If you didn't choose a squad, choose it yourself, because it decides how long each period lasts.
- Tap Apply Setup. The names and the crest appear on the screen at the ground.
Without a pitch and a category you can't move the clock or the score: the buttons stay grey and, if you tap them, you get a warning. Always choose the category before applying.
Once applied, it's locked
When you apply it, the setup is locked until you end the match. On a phone it stays folded, labelled Locked; on a computer you can see it, but not change it.
If you get something wrong, the only way to change it is to end the match and set it up again. So look carefully at the opponent, the pitch and the category before tapping the button.
Another match is using it right now and you can't choose it. Wait for it to finish, or ask whoever is running it to tap End Match.
With the squad chosen you can log who scores each goal, make substitutions by tapping the players and show their photo on the big screen.
6Today's matches (the schedule)
If your club prepares its matches in the Schedule, when you open the match screen with no match set up you'll see Today's matches at the top. That way there's no need to fill in the setup: find yours and tap Load.
- Load: fills in the setup with the pitch, the category, your squad, the opponent and their crest, and applies it. Everything is ready for Start. The next match due is highlighted.
- Pitch taken: there's another match on that pitch (underneath it says which one and how it's going). The button becomes available by itself as soon as the pitch is free.
- Free up and load: the match taking up the pitch has already finished or has been stopped for a good while. It asks you first, closes it (if it was played, it stays in the results with its score) and loads yours.
- … has it: someone else has already loaded that match. Those already played show their score.
Before loading it, the app asks you to confirm: «You are loading Alevín A against Rival CF», with the time, the pitch and the category. That way nobody loads another team's match by mistake. Tap Confirm, or Cancel if it isn't yours.
Once it's loaded, the screen scrolls up to the top by itself, with the clock and the goals in view, and above the setup there's a strip reminding you where it came from:
From then on everything is the same as always: Start, goals, cards and End Match. When it ends, the match is marked as played in the schedule.
Set it up by hand, as in Setting up the match: the setup is underneath, as always. If you choose a pitch that has a match from the schedule coming up shortly, the app tells you before using it.
When you tap Load, whatever is there is filled in and the setup opens so you can choose what's missing. Then press Apply Setup and it's still linked to the schedule.
7The clock
The top of the match block is the clock:
- The period: 1st HALF, 2nd HALF or the quarter you're in, and at the end FULL TIME.
- The timer for the period.
- Start sets the clock running. Tap it at the kick-off of each period. While it runs, it is greyed out.
- +1 min moves the clock forward one minute, running or stopped. Useful if you started late. It only adds: there is no button to subtract.
- Next Period stops the clock, resets it to 00:00 and gets the next period ready, which you start again with Start. Tap it when the referee blows for the end of each period. After the last one, it goes to FULL TIME.
Once running, the clock keeps going until you tap Next Period. If the referee stops play, let it run. That way the screen's clock always matches the match.
And tap Next Period only at the final whistle of the period: it doesn't ask, it resets the clock to 00:00 and can't be undone.
When time is up
The clock doesn't stop by itself: it keeps counting added time and turns orange, blinking, so you notice at a glance.
Nothing happens if your phone screen turns off, you switch apps or you lose signal for a moment: the clock keeps running. When you come back you'll see the right minute.
If the category plays quarters, Next Period takes you from quarter to quarter. The screen shows it by itself.
It would go back to the 1st half with the clock at zero. When the match is over, what you need is End Match.
8Goals, cards and substitutions
Below the clock is the score: your team on the left, in the club's colour, and the opponent on the right, in grey. Each has its own buttons.
- Your team's name and goals. The opponent's are on the other side.
- + Goal: logs a goal for that team.
- −: removes that team's last goal, in case you made a mistake.
- Yellow card.
- Red card.
- Substitution.
The − sits on the outer edge and + Goal towards the centre, well apart, so you don't hit one when you mean the other.
Logging a goal
- Tap + Goal for the team that scored.
- If it's your team and you chose a squad, Who scored? opens with the players and their numbers.
- Tap the scorer. The score goes up and the screen at the ground celebrates.
- Each player, with their number in large type. Tap the one who scored.
- Continue without choosing a player: logs the goal without a name.
- The X cancels: nothing is logged.
The opponent's goals are logged straight away, without asking. The minute is saved only if the clock is running.
That way their name and photo appear on the screen, the families' alert says who scored and the goal is recorded under their name in the history.
If your club uses Enable and disable players, the players disabled in Squads don't appear when logging a goal, in cards or in substitutions. Enable them by tapping their number (see Enable and disable players) and open the match screen again.
Cards
Tap the yellow or red card for the right team. If it's your team and there is a squad, it asks To whom? and you choose the player, just like with goals. The opponent's cards are logged straight away. The card appears on the big screen and goes into the match report.
Substitutions
For your team, with a squad, you do it by tapping the players:
- Tap your team's substitution button.
- Who is coming off? appears: tap the player leaving.
- Then Who is coming on?: tap the player coming on. The substitution appears on the big screen by itself.
For the opponent, or if there is no squad, a window opens with two boxes: type the number of the player coming on and the player going off and tap Confirm.
Tap Continue without choosing a player and you get the number boxes.
They depend on the category: the administrator turns them on for each one in Settings, Animations tab. If your category doesn't have them, they aren't used.
9Videos and presenting the team
If your club has videos turned on, the match screen has a Videos section, with the button to present your team next to it:
- Choose the video in the drop-down.
- Play Video: it plays on the screen at the ground. When it ends, the screen goes back to the scoreboard by itself.
- Show Line-up: presents your team before the match (right below).
- Manage videos: the screen where you upload and delete them.
Presenting the team
It shows your players one by one on the big screen, with their photo, number and name. It looks great just before kick-off. When you tap it, it asks you to confirm.
The Show Line-up button appears if you chose a squad and that squad has Show photos turned on (you do that in Squads). And you can only tap it in the 1st half, with the clock stopped at 00:00.
As soon as the clock starts, the button turns grey. That's on purpose, so the scoreboard isn't covered in the middle of play.
Then the Show Line-up button is in a section of its own, Line-up, in the same place.
If your club uses Enable and disable players, the presentation only shows the players enabled for that match.
Uploading a video
With Manage videos, or from Videos in the menu, you reach your videos screen:
- Type the video name, the one you'll see later in the drop-down.
- Choose the file: MP4, WebM, MOV or AVI, up to 100 MB and 5 minutes.
- Tap Upload Video.
Each user only sees their own videos, and can have three at most. To upload another, delete one first with Delete.
Back to top10Messages on the screen
You can write a notice and show it full screen at the ground at any time, during the match or before it starts. Open Messages in the menu.
It's one of the most useful features and hardly anyone uses it. It's handy for everyday things:
- Asking someone to move a car blocking the entrance.
- Letting people know something has been lost or found.
- Calling someone, like a written loudspeaker.
- Congratulating a team, welcoming the opponent or announcing the next match.
- Announcing a delay or a change of pitch.
- Type the text. The shorter it is, the better it reads from a distance.
- The preview shows how it will look on the screen at the ground. If the text is cut off here, shorten it. Further down you can add a background image (JPG, PNG or WEBP, up to 5 MB); without one, the club's crest is used.
- Choose how many minutes it will show: from 1 to 10.
- Tap Send. It appears on the screen within a few seconds.
- While it's on screen, at the top you see the seconds left and Cancel, to take it down early.
Only one message shows at a time: if you send another, it replaces the current one. When the time is up, it disappears by itself.
If a goal is scored with a message on screen, the animation and the photo are skipped so they don't cover it. The score is still updated, and celebrations come back as soon as the message goes.
Two or three minutes are enough for everyone to read it. If you set ten, you miss the goal celebrations during that time.
Messages only appears for the club's administrators. If you don't see it in the menu and you need it, ask for that permission.
11Ending the match
When the referee blows the final whistle, scroll down to the last section and tap End Match.
It asks you to confirm: the match is saved in the history with its result. When you end it:
- It is saved to the history, with the score, the goals and who scored them, the cards and the substitutions.
- The pitch is freed, so another team can use it.
- Everything is reset and the setup is unlocked for the next match.
If you don't, the pitch stays BUSY and the next team can't use it. It's the most common slip (the alert in section 4 reminds you).
12Squads and photos
Open Squads in the menu. You set this up once, at the start of the season, not every match. Any user at the club can create teams, add players and upload their photos.
- New Team: its name and category. Next to it, Import CSV to add lots of players in one go.
- Tap the team to open or close it.
- Show photos: if it's off, no photos appear on the screen. It saves instantly.
- The gold circle: the line-up photo, used when you present the team.
- The green circle: the goal photo, shown when celebrating their goals.
- The three dots: edit the player, remove their photos or delete them. The team's three dots let you edit, clear or delete the team.
Adding players
- Open the team and tap Add player, at the end of the list.
- Type their name and number and save.
With Import CSV you paste a list with one player per line, like name;number, and it adds them all at once.
Enable and disable players
If your club has it switched on (the administrator enables it in Settings), each player's shirt number works as a switch. Before the match, tap the number of anyone who isn't playing: their row turns grey and the name is crossed out.
- Coloured number: the player is enabled. Tap it to disable them.
- Grey number and faded row: disabled. Tap it again to enable them.
- Next to the number of players, how many are disabled.
A disabled player doesn't appear in the team presentation or in the goal, card and substitution lists on the match screen. It's saved instantly and stays that way for the next matches, until you enable them again.
In the team's three dots, Enable everyone enables them all at once.
The photos
Tap a circle and your phone lets you take the photo or choose it from the gallery. Empty circles have a +.
If you only add the line-up photo, it's also used for goals. If you add none, a silhouette appears in the celebration.
The line-up photo is cropped automatically: the phone removes the background and frames it like a passport photo, from head to shoulders. Then it shows you how it will look and you decide:
- How it will look at the ground, already cropped. On the left, as you took it.
- Use this one: uploads the cropped photo.
- Try another: take or choose another photo.
- Don't crop: uploads the photo as it is, with its background.
What helps most is a photo of the head and shoulders, not full length from a distance. If the crop doesn't look right, take another one closer.
The phone itself does the cropping. The first time it shows Preparing… (first time only) for a few seconds; after that it's almost instant.
It doesn't matter if the photo is huge: it's reduced to the size the screen needs. The goal photo isn't cropped: it's shown with its background inside a circle, and that's how it should be.
Uploading the photos isn't enough: each team has its own Show photos switch. If it's off, no photos appear on the screen and you can't present the team.
13What the ground sees
While you tap your phone, the screen at the ground runs by itself. This is what it shows.
The scoreboard
Both teams with their crests, the score, the clock and the period.
A sketch: the colours and crests are your club's.
If your club has sponsor ads, they only appear when no match has its clock running: before kick-off, at half-time, between matches and at the end. As soon as you start the clock they go away.
The goal celebration
When you log a goal for your team, two things happen one after the other:
- About 5 seconds of goal animation, with the scorer's name.
- Then about 15 seconds with their photo full screen, their number and name. If there's no photo, it goes straight back to the scoreboard.
The animation is the one your club has chosen. It changes nothing for you: you tap + Goal, choose the player and the screen does the rest.
Cards and substitutions
They also appear on the screen, with the player's name, and disappear by themselves. For your team's substitutions, if both players have a photo, their photos appear large, with a green arrow for the player coming on and a red one for the player going off. Otherwise, the numbers appear large.
Today's schedule
If your club uses the schedule, a slide appears between the ads with the club's name, the time and the next matches: the time, your team with its category and the opponent with its crest. They are shown two at a time, up to four; with three or four there are two slides (1/2 and 2/2 at the top). A match stops showing as soon as it starts, or when its time passes without it being loaded.
The live page for families
Anyone who can't come to the ground can follow the match on their phone: the score, the minute and who scores, live. From that same page they can turn on alerts for their team's goals. It's all explained in the guide for families, which you can share with the team's group.
Each family turns on their own alerts on their phone, on the live page. They are different from yours, which only warn you about the end of each period and closing the scoreboard.
If the club uses the schedule, when nothing is being played the screen also shows the next matches, with the club's name and the time. Those starting in less than an hour are highlighted.
14If something doesn't work
The match isn't set up: the pitch or the category is missing. Complete it in Match Setup and tap Apply Setup.
You need both teams, the pitch and the category. If the category you need isn't there, ask the administrator: it's created in Settings, Categories tab.
Once the match is applied it can't be changed. End it and set it up again; if you hadn't started yet, you lose nothing.
Another match is using it. Whoever is running it has to tap End Match. If nobody is, the administrator can free it from In progress.
You didn't choose a squad for the match, or that squad has no players. The opponent's goals never ask.
Your category doesn't have them turned on. The administrator decides that in Settings, Animations tab.
Check three things: that the player has a photo, that their team has Show photos on and that you chose them when logging the goal.
It appears with a squad chosen and Show photos on, and can only be tapped in the 1st half with the clock stopped at 00:00.
It can't be undone. Tap Start straight away and use +1 min to recover the minutes the clock had.
If it's behind the referee, tap +1 min once for each missing minute. It can't be paused or turned back: if it's ahead, let it run and change period at the whistle.
It takes a few seconds. Remember only one shows at a time and the latest replaces the previous one.
Do a hard reload (Ctrl+F5 on the computer at the ground). If it's still the same, check it has internet.
If your club has it connected, tap Turn On Display in the menu. If the computer is set up, Open Display opens the scoreboard on it.
Tap Enable Notifications in the menu and accept the permission. On iPhone, with the app added to the home screen. Also check your phone isn't on "Do Not Disturb".
That's a separate thing: each family turns them on in the live page. Share the guide for families with them.
Log in with your email and password on another phone: the match belongs to your user and carries on where it was, with the clock running.
Your session has expired (it lasts a month). Log in again: the match in progress isn't lost.
Write to admin@mimarcador.es saying what you did and what you saw. If you can, attach a screenshot from your phone. If you are an administrator, also see the administrator guide.